NEWAPI notes


NOTE: No examples of these found in SDK...


OnFreeEntPrivateData

void OnFreeEntPrivateData(edict_t pEnt);

from engine/eiface.h::

Called right before the object's memory is freed. Calls its destructor.

comments:

Added in SDK2.0.

GameShutdown

void GameShutdown(void);

comments:

Added in SDK2.0.

ShouldCollide

int ShouldCollide(edict_t *pentTouched, edict_t *pentOther);

comments:

Added in SDK2.0.